Core Set 2019 Scapeshift > < Root Snare
秘紋のアルマサウルス (JP Runic Armasaur)
クリーチャー ― 恐竜 (CMC:3)
対戦相手がクリーチャーか土地の、マナ能力でない能力を起動するたび、あなたはカードを1枚引いてもよい。
太陽帝国で最も神聖な場所は、祈り以上のもので守られている。
200 M19 • JPRandy Vargas
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Pioneer,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
7/13/2018 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. 7/13/2018 Runic Armasaur’s ability doesn’t trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield. 7/13/2018 Runic Armasaur’s ability doesn’t trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle). 7/13/2018 Runic Armasaur’s ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
Card Runic Armasaur is not on TCGPlayer.