242 A25 • ENScott Chou — watermark: Antiquities
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
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10/4/2004 When it is an Assembly-Worker, it is an artifact and can therefore be affected by spells and abilities that affect artifacts. 10/4/2004 When it is an Assembly-Worker, it is still a land and retains all of its other abilities. 10/4/2004 Any counters on the Assembly-Worker remain even if the counters stop being meaningful when it de-animates. 10/4/2004 If an Assembly-Worker is changed to another land type, it will stay a 2/2 artifact creature and keep the creature type "Assembly-Worker" (until end of turn), but it will change its land type as directed. 10/4/2004 Tapping a land for something other than mana is not a mana ability. 10/4/2004 When animated into an Assembly-Worker, it has creature type Assembly-Worker. 10/4/2004 The card name does not change. It remains "Mishra's Factory". 8/1/2005 If another player takes control of the Factory while it is animated, that player keeps control until the control effect ends. They do not lose control just because the card stops being an Assembly-Worker. Note that Auras which steal cards will go to the graveyard if the permanent they enchant is no longer valid. 8/1/2008 A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of his or her most recent turn. It doesn't matter how long the permanent has been a creature. 10/1/2009 Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.