C17Commander 2017

Dunkle Hochstaplerin (DE Dark Impostor)

Dunkle Hochstaplerin from Commander 2017
Dunkle Hochstaplerin from Commander 2017

Kreatur — Vampir, Assassine   {2}{B} (CMC:3)

{4}{B}{B}: Schicke eine Kreatur deiner Wahl ins Exil und lege eine +1/+1-Marke auf die Dunkle Hochstaplerin. Die Dunkle Hochstaplerin hat alle aktivierten Fähigkeiten von allen Kreaturenkarten, die durch sie ins Exil geschickt wurden.

„Ah, das ist ein schönes Leben. Ich verstehe, warum du dich so verzweifelt daran geklammert hast."

109 C17 • DEJohannes Voss

Notes: TODO: Update Copyright

Legal in: Modern,Innistrad Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2012
Dark Impostor gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
5/1/2012
If an activated ability of a card in exile references the card it's printed on by name, treat Dark Impostor's version of that ability as though it referenced Dark Impostor by name instead. For example, if Marrow Bats (which says "Pay 4 life: Regenerate Marrow Bats") is exiled with Dark Impostor, Dark Impostor has the ability "Pay 4 life: Regenerate Dark Impostor."
5/1/2012
Dark Impostor can target and exile a permanent that's only a creature temporarily, like an animated land. However, because that card isn't a creature card, Dark Impostor won't have any of that card's activated abilities.
5/1/2012
If you control more than one Dark Impostor, each will have only the activated abilities of creature cards exiled with that specific Dark Impostor.
5/1/2012
Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.

Card Dark Impostor is not on TCGPlayer.