C17Commander 2017

Captivating Vampire

Captivating Vampire from Commander 2017
Captivating Vampire from Commander 2017

Creature — Vampire   {1}{B}{B} (CMC:3)

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

104 C17 • ENEric Deschamps

Notes: TODO: Update Copyright

Legal in: Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
8/15/2010
Since Captivating Vampire's activated ability doesn't have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn't been under your control since your most recent turn began to pay the cost.
8/15/2010
The effect of Captivating Vampire's activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn't matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
8/15/2010
Gaining control of a creature doesn't cause you gain control of any Auras or Equipment attached to it.

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