Commander 2017 Consuming Vapors > < Butcher of Malakir
Captivating Vampire
Creature — Vampire (CMC:3)
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
104 C17 • ENEric Deschamps
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
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8/15/2010 Since Captivating Vampire's activated ability doesn't have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn't been under your control since your most recent turn began to pay the cost. 8/15/2010 The effect of Captivating Vampire's activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn't matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes. 8/15/2010 Gaining control of a creature doesn't cause you gain control of any Auras or Equipment attached to it.
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