CMACommander Anthology

Curse of Inertia

Curse of Inertia from Commander Anthology
Curse of Inertia from Commander Anthology

Enchantment — Aura Curse   {2}{U} (CMC:3)

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.

"As long as I pull the strings, you will dance." —Tezzeret

035 CMA • ENJasper Sandner

Notes: TODO: Update Copyright

Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/17/2013
A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
10/17/2013
Each of the Curses can be attached to any player, including the player who cast the Curse.
10/17/2013
Curse is an enchantment type, not a creature type (or any other kind of subtype).
10/17/2013
The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
10/17/2013
The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
10/17/2013
Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
10/17/2013
Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

Card Curse of Inertia is not on TCGPlayer.