AERAether Revolt

Hochturm-Infusion (DE Highspire Infusion)

Hochturm-Infusion from Aether Revolt
Hochturm-Infusion from Aether Revolt

Spontanzauber   {1}{G} (CMC:2)

Eine Kreatur deiner Wahl erhält +3/+3 bis zum Ende des Zuges. Du erhältst {e}{e} (zwei Energiemarken).

„Wenn wir etwas aus der Erfindermesse gelernt haben, dann sicherlich, dass wir erst beginnen, das wahre Potenzial des Äthers zu begreifen." —Kershan Danil, Hochturm-Kunsthandwerker

111 AER • DEAnna Steinbauer

Notes: TODO: Update Copyright

Legal in: Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
2/9/2017
If the target creature becomes an illegal target, the spell is countered and none of its effects happen. You won’t get .
2/9/2017
is the energy symbol. It represents one energy counter.
2/9/2017
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2/9/2017
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2/9/2017
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/9/2017
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2/9/2017
You can’t pay more energy counters than you have.

Card Highspire Infusion is not on TCGPlayer.