Aether Revolt Filigree Crawler > < Crackdown Construct
Daredevil Dragster
![Daredevil Dragster from Aether Revolt](https://deckmaster.info/images/cards/AER/423816.jpg)
![Daredevil Dragster from Aether Revolt](https://deckmaster.info/images/cards/AER/423816.jpg)
Artifact — Vehicle
(CMC:3)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
149 AER • ENTitus Lunter
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
2/9/2017 If Daredevil Dragster doesn’t survive the combat damage step, its ability won’t trigger. 2/9/2017 If a second velocity counter is put on Daredevil Dragster by something other than the resolution of its triggered ability, you won’t sacrifice it yet. 2/9/2017 If Daredevil Dragster has one velocity counter on it and leaves the battlefield while its triggered ability is on the stack, it won’t get a second velocity counter and you won’t draw cards. 2/9/2017 If Daredevil Dragster somehow has two velocity counters on it and leaves the battlefield while its triggered ability is on the stack, you’ll draw two cards even though you can’t sacrifice it. 2/9/2017 Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability, but the Kaladesh set includes other such effects), it will have that power and toughness. 2/9/2017 If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness. 2/9/2017 Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t have any creature type. 2/9/2017 Once a player announces that he or she is activating a crew ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature. 2/9/2017 Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control. 2/9/2017 You may tap more creatures than necessary to activate a crew ability. 2/9/2017 Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it and vice versa. 2/9/2017 Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on. 2/9/2017 You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness. 2/9/2017 To attack with a Vehicle, it must be a creature by the time the declare attackers step begins, so the latest you can activate its crew ability to do so is during the beginning of combat step. To block with a Vehicle, it must be a creature by the time the declare blockers step begins, so the latest you can activate its crew ability to do so is during the declare attackers step. In both cases, players may take actions after the crew ability resolves but before that Vehicle has been declared an attacking or blocking creature. 2/9/2017 When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger. 2/9/2017 If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
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