From the Vault: Lore Obliterate > < Momir Vig, Simic Visionary
Near-Death Experience
- (38) Rise of the Eldrazi
Other Printings in EN:
Enchantment (CMC:5)
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.
010 V16 ★ ENDan Scott
™ & © 1993—2016 Wizards of the Coast
Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
6/15/2010 This ability has an "intervening 'if' clause." That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves. 6/15/2010 In a Two-Headed Giant game, anything that cares about your life total checks your team's life total. (This is a change from previous rules.) You'll win the game if your team has exactly 1 life.
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