SOIShadows over Innistrad

Lobo solitario de Parlaloma (SP Lone Wolf of the Natterknolls) [flip]

Ermitaño de Parlaloma (SP Hermit of the Natterknolls) [flip]

Lobo solitario de Parlaloma from Shadows over Innistrad Ermitaño de Parlaloma from Shadows over Innistrad
Lobo solitario de Parlaloma from Shadows over Innistrad

Criatura — Licántropo   

Siempre que un oponente lance un hechizo durante tu turno, roba dos cartas. Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Lobo solitario de Parlaloma.

... pero puedes quedarte a cenar.

209b SOI • SPDan Scott

Notes: TODO: Update Copyright

Legal in: Modern,Shadows over Innistrad Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/8/2016
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
4/8/2016
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.

Card Lone Wolf of the Natterknolls is not on TCGPlayer.

Criatura — Licántropo humano   {2}{G} (CMC:3)

Siempre que un oponente lance un hechizo durante tu turno, roba una carta. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma al Ermitaño de Parlaloma.

Odia tener compañía...

209a SOI • SPDan Scott

Notes: TODO: Update Copyright

Legal in: Modern,Shadows over Innistrad Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/8/2016
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
4/8/2016
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

Card Hermit of the Natterknolls is not on TCGPlayer.