SOIShadows over Innistrad

쥐도 새도 모르게 (KR Behind the Scenes)

쥐도 새도 모르게 from Shadows over Innistrad
쥐도 새도 모르게 from Shadows over Innistrad

부여마법   {2}{B} (CMC:3)

당신이 조종하는 생물들은 은폐를 가진다. (그 생물들은 더 높은 공격력을 가진 생물들에게 방어될 수 없다.) {4}{W}: 당신이 조종하는 생물들은 턴종료까지 +1/+1을 받는다.

적이 이미 내부에 침투한 후에는 문을 잠가봤자 아무 소용이 없다.

100 SOI • KRDavid Gaillet

Notes: TODO: Update Copyright

Legal in: Modern,Shadows over Innistrad Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/8/2016
Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
4/8/2016
If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.

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