Oath of the Gatewatch Holdout Settlement > < Crumbling Vestige
Шипящая Трясина (RU Hissing Quagmire)
Земля
Шипящая Трясина выходит на поле битвы повернутой. : добавьте или в ваше хранилище маны. : Шипящая Трясина становится существом 2/2 черный и зеленый Элементаль со Смертельным касанием до конца хода. При этом она остается землей.
171 OGW • RUCliff Childs
™ & © 1993—2016 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Battle for Zendikar Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
1/22/2016 A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield. 1/22/2016 This land is colorless until the last ability gives it colors. 1/22/2016 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger. 1/22/2016 An ability that turns a land into a creature also sets that creature’s power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Hissing Quagmire has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 5/5 creature that’s still a land.
Card Hissing Quagmire is not on TCGPlayer.