OGWOath of the Gatewatch

Isolationszone (DE Isolation Zone)

Isolationszone from Oath of the Gatewatch
Isolationszone from Oath of the Gatewatch

Verzauberung   {2}{W}{W} (CMC:4)

Wenn die Isolationszone ins Spiel kommt, schicke eine Kreatur oder eine Verzauberung deiner Wahl, die ein Gegner kontrolliert, ins Exil, bis die Isolationszone das Spiel verlässt. (Diese bleibende Karte kehrt unter der Kontrolle ihres Besitzers ins Spiel zurück.)

Präzise ausgerichtet, werden Polyeder zu mächtigen Fesseln.

022 OGW • DEChris Rallis

Notes: TODO: Update Copyright

Legal in: Modern,Battle for Zendikar Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
1/22/2016
If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
1/22/2016
Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
1/22/2016
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
1/22/2016
The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
1/22/2016
In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

Card Isolation Zone is not on TCGPlayer.