Battle for Zendikar Shatterskull Recruit > < Retreat to Valakut
Roulement de tonnerre (FR Rolling Thunder)
Rituel (CMC:2)
Le Roulement de tonnerre inflige X blessures réparties comme vous le désirez entre n'importe quel nombre de cibles, créatures et/ou joueurs.
« Zendikar est toujours en colère, mais je n'ai jamais vu cette rage canalisée si précisément. »—Nablus, trappeur de Nord-Hada
154 BFZ • FRYohann Schepacz
™ & © 1993—2015 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Battle for Zendikar Block,Tempest Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/4/2004 If X is greater than 0, you can't choose zero targets. You must choose between one and X targets. If X is 0, you can’t choose any targets. 8/25/2015 You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage. 8/25/2015 If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell will be countered. 8/25/2015 If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.
Card Rolling Thunder is not on TCGPlayer.