BFZBattle for Zendikar

Roulement de tonnerre (FR Rolling Thunder)

Roulement de tonnerre from Battle for Zendikar
Roulement de tonnerre from Battle for Zendikar

Rituel   {X}{R}{R} (CMC:2)

Le Roulement de tonnerre inflige X blessures réparties comme vous le désirez entre n'importe quel nombre de cibles, créatures et/ou joueurs.

« Zendikar est toujours en colère, mais je n'ai jamais vu cette rage canalisée si précisément. »—Nablus, trappeur de Nord-Hada

154 BFZ • FRYohann Schepacz

Notes: TODO: Update Copyright

Legal in: Modern,Battle for Zendikar Block,Tempest Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/4/2004
If X is greater than 0, you can't choose zero targets. You must choose between one and X targets. If X is 0, you can’t choose any targets.
8/25/2015
You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
8/25/2015
If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell will be countered.
8/25/2015
If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.

Card Rolling Thunder is not on TCGPlayer.