Battle for Zendikar Goblin War Paint > < Dragonmaster Outcast
Firemantle Mage
![Firemantle Mage from Battle for Zendikar](https://deckmaster.info/images/cards/BFZ/401880.jpg)
![Firemantle Mage from Battle for Zendikar](https://deckmaster.info/images/cards/BFZ/401880.jpg)
Creature — Human Shaman Ally ![{2} {2}](https://deckmaster.info/images/symbols/2.png)
(CMC:3)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
"Come on, you twisted things! Don't you want to get acquainted?"
145 BFZ • ENChris Rahn
™ & © 1993—2015 Wizards of the Coast
Legal in: Modern,Battle for Zendikar Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
8/25/2015 Multiple instances of menace are redundant. 8/25/2015 When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. 8/25/2015 If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
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