Fate Reforged Outpost Siege > < Mardu Scout
Mob Rule


Sorcery 

(CMC:6)
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
109 FRF • ENJakub Kasper
™ & © 1993—2015 Wizards of the Coast
Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
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