Khans of Tarkir Alpine Grizzly > < Valley Dasher
Aspirante a Nome de Guerra (PT War-Name Aspirant)
Criatura — Humano Guerreiro (CMC:2)
Raide — Aspirante a Nome de Guerra entra no campo de batalha com um marcador +1/+1 se você tiver atacado com uma criatura neste turno. Aspirante a Nome de Guerra não pode ser bloqueado por criaturas de poder igual ou inferior a 1.
Nenhuma batalha é mais importante para um guerreiro Mardu do que aquela na qual ele ganha seu nome de guerra.
126 KTK • PTDavid Gaillet — watermark: Mardu
™ & © 1993—2014 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
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9/20/2014 Once a creature legally blocks War-Name Aspirant, changing that creature’s power to 1 or less won’t change or undo that block. 9/20/2014 Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. 9/20/2014 Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.
Card War-Name Aspirant is not on TCGPlayer.