KTKKhans of Tarkir

Ladra de Feitiços de Kheru (PT Kheru Spellsnatcher)

Ladra de Feitiços de Kheru from Khans of Tarkir
Ladra de Feitiços de Kheru from Khans of Tarkir

Criatura — Naga Mago   {3}{U} (CMC:4)

Metamorfose {4}{U}{U} (Você pode conjurar este card com a face voltada para baixo como uma criatura 2/2 por {3}. Volte sua face para cima a qualquer momento pagando seu custo de metamorfose.) Quando Ladra de Feitiços de Kheru for voltada para cima, anule a mágica alvo. Se aquela mágica for anulada dessa maneira, exile-a em vez de colocá-la no cemitério de seu dono. Você poderá conjurar aquele card sem pagar seu custo de mana enquanto ele permanecer exilado.

045 KTK • PTClint Cearley — watermark: Sultai

Notes: TODO: Update Copyright

Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
9/20/2014
You can target a spell you control with Kheru Spellsnatcher’s triggered ability. This will give you the ability to cast the card later without paying its mana cost.
9/20/2014
Because you’re already casting the card using an alternative cost (by casting it without paying its mana cost), you can’t pay any other alternative costs for the card, including casting it face down using the morph ability. You can pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
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If the card has {X} in its mana cost, you must choose 0 as the value for X when casting it.
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Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
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The face-down spell has no mana cost and has a converted mana cost of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
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When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the creature can still grant it any of these characteristics.
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Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
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Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
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A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected.
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At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down spells or permanents you don’t control unless an effect instructs you to do so.
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You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
9/20/2014
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

Card Kheru Spellsnatcher is not on TCGPlayer.