When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
025 KTK • ENSeb McKinnon
™ & © 1993—2014 Wizards of the Coast
Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
9/20/2014 Suspension Field’s ability causes a zone change with a duration. It’s a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Suspension Field leaves the battlefield. 9/20/2014 If the target creature becomes an illegal target before the ability resolves, perhaps because its toughness was lowered, the ability will be countered and none of its effects will happen. No creature will be exiled, and Suspension Field will remain on the battlefield. 9/20/2014 If Suspension Field leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won’t be exiled. 9/20/2014 Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. 9/20/2014 If a token is exiled this way, it ceases to exist. It won’t be returned to the battlefield. 9/20/2014 The exiled card returns to the battlefield immediately after Suspension Field leaves the battlefield. Nothing happens between these two events, including state-based actions. Suspension Field and the returned card aren’t on the battlefield at the same time. 9/20/2014 In a multiplayer game, if Suspension Field’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.