Commander 2013 Deadwood Treefolk > < Cultivate
Malédiction du cycle alimentaire (FR Curse of Predation)
Enchantement : aura et malédiction (CMC:3)
Enchanter : joueurÀ chaque fois qu'une créature attaque le joueur enchanté, mettez un marqueur +1/+1 sur elle.
« Les chasseurs se nourrissent de la peur de leur proie. »—Garruk Languebestion
140 C13 • FRJack Wang
™ & © 1993—2013 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
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10/17/2013 A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard. 10/17/2013 Each of the Curses can be attached to any player, including the player who cast the Curse. 10/17/2013 Curse is an enchantment type, not a creature type (or any other kind of subtype). 10/17/2013 The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player. 10/17/2013 The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
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