C13Commander 2013

Witch Hunt

Witch Hunt from Commander 2013
Witch Hunt from Commander 2013

Enchantment   {4}{R} (CMC:5)

Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

The accusations spread like hungry flames.

133 C13 • ENKarl Kopinski

Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/17/2013
Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
10/17/2013
Abilities that trigger whenever a player gains life can’t trigger and effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
10/17/2013
If an effect sets a player’s life total to a specific number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
10/17/2013
To choose a target at random, all possible legal targets must have an equal chance of being chosen. There are many ways to do this, including assigning each possible legal target a number and rolling a die.
10/17/2013
The target is chosen at random as you put the last ability on the stack. Players can respond to this ability knowing who the target is.
10/17/2013
If you control Witch Hunt, you are not a legal target. If there are no legal targets available, the ability is removed from the stack and you retain control of Witch Hunt.

Card Witch Hunt is not on TCGPlayer.