Commander 2013 Fireball > < Crater Hellion
Curse of Chaos
Enchantment — Aura Curse (CMC:3)
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card.
"Let them cry for mercy. The only one who can hear them is me."—Siglind the Conqueror
105 C13 • ENJason A. Engle
™ & © 1993—2013 Wizards of the Coast
Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
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10/17/2013 A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard. 10/17/2013 Each of the Curses can be attached to any player, including the player who cast the Curse. 10/17/2013 Curse is an enchantment type, not a creature type (or any other kind of subtype). 10/17/2013 The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player. 10/17/2013 The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses. 10/17/2013 Curse of Chaos’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
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