Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
68 DDL • ENJana Schirmer & Johannes Voss
™ & © 1993—2013 Wizards of the Coast
Legal in: Modern,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
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6/1/2011 If the creature or player is an illegal target when Volt Charge tries to resolve, it will be countered and none of its effects will happen. You won't proliferate.