M14Magic 2014

Trollhide

Trollhide from Magic 2014
Trollhide from Magic 2014

Enchantment — Aura   {2}{G} (CMC:3)

Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

197 M14 • ENSteven Belledin

Legal in: Modern,Extended,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
9/22/2011
Activating the ability granted to the enchanted creature causes a "regeneration shield" to be created for it. The next time that creature would be destroyed that turn, the regeneration shield is used up instead. This works only if the creature is dealt lethal damage, dealt damage from a source with deathtouch, or affected by a spell or ability that says to "destroy" it. Other effects that cause the creature to be put into the graveyard (such as reducing its toughness to 0 or sacrificing it) don't destroy it, so regeneration won't save it. If it hasn't been used, the regeneration shield goes away as the turn ends.
9/22/2011
To work, the regeneration shield must be created before the enchanted creature is destroyed. This usually means activating its ability during the declare blockers step, or in response to a spell or ability that would destroy it.
9/22/2011
If the enchanted creature is dealt lethal damage and is dealt damage by a source with deathtouch during the same combat damage step, a single regeneration shield will save it.

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