Dragon's Maze Fluxcharger > < Exava, Rakdos Blood Witch
Feral Animist (PT Feral Animist)
Creature — Goblin Shaman (CMC:3)
: Feral Animist gets +X/+0 until end of turn, where X is its power.
"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."
70 DGM • PTDave Kendall — watermark: Gruul
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Notes: TODO: Update Copyright
Legal in: Modern,Extended,Return to Ravnica Block,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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4/15/2013 You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. 4/15/2013 If Feral Animist's power is negative when its ability resolves, it will lose power. For example, if it's somehow -3/1 when the ability resolves, it will become -6/1.
Card Feral Animist is not on TCGPlayer.