Gatecrash Skyblinder Staff > < Riot Gear
Llave rúnica simic (SP Simic Keyrune)
Artefacto (CMC:3)
: Agrega o a tu reserva de maná.: La Llave rúnica simic se convierte en una criatura artefacto Cangrejo verde y azul 2/3 con la habilidad de antimaleficio hasta el final del turno. (No puede ser objetivo de hechizos o habilidades que controlan tus oponentes.)
237 GTC • SPDaniel Ljunggren — watermark: Simic
™ & © 1993—2013 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/15/2013 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. 4/15/2013 Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Card Simic Keyrune is not on TCGPlayer.