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Großbrand (DE Five-Alarm Fire)
Verzauberung (CMC:3)
Immer wenn eine Kreatur, die du kontrollierst, Kampfschaden zufügt, lege eine Glutmarke auf den Großbrand. Entferne fünf Glutmarken vom Großbrand: Der Großbrand fügt einer Kreatur oder einem Spieler deiner Wahl 5 Schadenspunkte zu.
91 GTC • DEKarl Kopinski
™ & © 1993—2013 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
1/24/2013 Five-Alarm Fire's first ability triggers once for each time a creature you control deals combat damage, even if it deals combat damage to more than one creature, planeswalker, or player. For example, an attacking creature with trample that deals combat damage to a blocking creature and the defending player will cause Five-Alarm Fire's ability to trigger once. A creature with double strike, however, may cause Five-Alarm Fire's ability to trigger twice during a single combat.
Card Five-Alarm Fire is not on TCGPlayer.