Gatecrash Skarrg Guildmage > < Signal the Clans
Simic Charm


Instant 
(CMC:2)
Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
"We measure our progress in heartbeats." —Prime Speaker Zegana
195 GTC • ENZoltan Boros
™ & © 1993—2013 Wizards of the Coast
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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1/24/2013 If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.
Card Simic Charm is not on TCGPlayer.