Gatecrash Paranoid Delusions > < Ordruun Veteran
Orzhov Charm
Instant (CMC:2)
Choose one — • Return target creature you control and all Auras you control attached to it to their owner's hand. • Destroy target creature and you lose life equal to its toughness. • Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
185 GTC • ENZoltan Boros
™ & © 1993—2013 Wizards of the Coast
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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1/24/2013 Orzhov Charm's first mode doesn't target any of the Auras attached to the target creature. 1/24/2013 If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner's graveyard as a state-based action after the creature leaves the battlefield. 1/24/2013 If you choose the second mode, you'll lose life equal to the creature's toughness when it was last on the battlefield. 1/24/2013 For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it will be countered and none of its effects will happen. 7/1/2013 If you choose the second mode, and Orzhov Charm resolves but the creature isn't destroyed (perhaps because it has indestructible or it regenerates), you'll still lose life equal to the creature's toughness.
Card Orzhov Charm is not on TCGPlayer.