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Chaosbolde (DE Chaos Imps)
Kreatur — Bold (CMC:6)
Fliegend Entfesselt (Du kannst diese Kreatur mit einer +1/+1-Marke ins Spiel kommen lassen. Sie kann nicht blocken, solange eine +1/+1-Marke auf ihr liegt.) Die Chaosbolde verursachen Trampelschaden, solange mindestens eine +1/+1-Marke auf ihnen liegt.
90 RTR • DETyler Jacobson — watermark: Rakdos
™ & © 1993—2012 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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10/1/2012 Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability. 4/15/2013 You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example. 4/15/2013 The unleash ability applies no matter where the creature is entering the battlefield from. 4/15/2013 A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability. 4/15/2013 Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.
Card Chaos Imps is not on TCGPlayer.