Mirage
Soul Echo
Enchantment (CMC:2)
When you play Soul Echo, put X echo counters on it. At the beginning of your upkeep, if there are no echo counters on Soul Echo, bury it; otherwise, target opponent may choose that for each 1 damage dealt to you until your next upkeep, you instead remove 1 echo counter from Soul Echo. You do not lose the game as a result of having less than 1 life.
MI • ENRon Spencer
™ & © 1993—1996 Wizards of the Coast
Legal in: Mirage Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
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10/4/2004 If you have more than one Soul Echo, the opponent chooses which ones will be replacing damage that turn (if any). And when damage happens, you decide which one of the ones the opponent selected that you want the damage to be replaced with, but the damage all goes to one of them. 10/4/2004 If this card runs out of counters before your next upkeep, the effect still replaces the damage and uselessly tries to remove counters from the now empty card. 10/4/2004 In a multi-player game, you choose a new opponent during each of your upkeeps. 10/4/2004 If you take damage between the start of the upkeep step and the time in which the upkeep trigger resolves, then Soul Echo will not affect that damage and you will be affected by the damage as normal.
Card Soul Echo is not on TCGPlayer.