JUDJudgment

Seedtime

Seedtime from Judgment
Seedtime from Judgment

Instant   {1}{G} (CMC:2)

Play Seedtime only during your turn. Take an extra turn after this one if an opponent played a blue spell this turn.

The hippo grows wings to fight the condor. —Nantuko teaching

130 JUD • ENRebecca Guay

Legal in: Odyssey Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/4/2004
You only get an extra turn if an opponent cast a blue spell this turn prior to this spell resolving. Note that "casting" a spell only requires it to be announced, so an unresolved spell still counts as having been cast.

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