AVRAvacyn Restored

Göttliche Ablenkung (DE Divine Deflection)

Göttliche Ablenkung from Avacyn Restored
Göttliche Ablenkung from Avacyn Restored

Spontanzauber   {X}{W} (CMC:1)

Verhindere die nächsten X Schadenspunkte, die dir und/oder bleibenden Karten, die du kontrollierst, in diesem Zug zugefügt würden. Falls auf diese Weise Schaden verhindert wurde, fügt die Göttliche Ablenkung einer Kreatur oder einem Spieler deiner Wahl so viele Schadenspunkte zu.

18 AVR • DESteve Prescott

Notes: TODO: Update Copyright

Legal in: Modern,Extended,Innistrad Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2012
Divine Deflection's only target is the creature or player it may deal damage to. You choose that target as you cast Divine Deflection, not at the time it prevents damage.
5/1/2012
If the targeted creature or player is an illegal target by the time Divine Deflection resolves, the entire spell is countered. No damage will be prevented.
5/1/2012
Divine Deflection can prevent damage that would be dealt to you, one or more creatures you control, and/or one or more planeswalkers you control.
5/1/2012
Divine Deflection can prevent damage from multiple sources dealing damage simultaneously (such as during combat). If the chosen value for X won't prevent all the damage, you choose which sources to prevent damage from.
5/1/2012
If damage is dealt to multiple permanents you control, or is dealt to you and at least one permanent you control, you choose which of that damage to prevent if the chosen value for X won't prevent all the damage. For example, if 3 damage would be dealt to you and to each of two creatures you control, and Divine Deflection will prevent the next 3 damage, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to one of the creatures, among other choices. You don't decide until the point at which the damage would be dealt.
5/1/2012
Divine Deflection's effect is not a redirection effect. If it prevents damage, Divine Deflection (not the original source) deals damage to the targeted creature or player as part of that prevention effect. Divine Deflection is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don't affect this damage. The new damage is not combat damage, even if the prevented damage was. Since you control the source of the new damage, if you targeted an opponent with Divine Deflection, you may have Divine Deflection deal its damage to a planeswalker that opponent controls.
5/1/2012
If Divine Deflection prevents damage, excess damage (if any) dealt by that source is dealt at the same time. Immediately afterward, as part of that same prevention effect, Divine Deflection deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.
5/1/2012
Whether the targeted creature or player is still a legal target is not checked after Divine Deflection resolves. For example, if a creature targeted by Divine Deflection gains shroud after Divine Deflection resolves, Divine Deflection can still deal damage to that creature.
5/1/2012
If Divine Deflection can't deal damage to the targeted creature or player (because the creature has gained protection from white, is no longer on the battlefield, or is no longer a creature, or the player is no longer in the game, for example), it will still prevent damage. It just won't deal any damage itself.

Card Divine Deflection is not on TCGPlayer.