Alliances
Phantasmal Sphere
Summon - Phantasm (CMC:2)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under target opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere.
AL • ENMark Tedin
™ & © 1993—1996 Wizards of the Coast
Legal in: Ice Age Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
Card Phantasmal Sphere is not on TCGPlayer.