Judgment Toxic Stench > < Stitch Together
Sutured Ghoul
Creature - Zombie (CMC:7)
Trample As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game. Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness. (A * on a card not in play is 0.)
73 JUD • ENCarl Critchlow
™ & © 1993—2002 Wizards of the Coast
Legal in: Modern,Odyssey Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
9/22/2011 If any of the creature cards you exile has a characteristic-defining ability that defines its power and/or toughness, that ability will apply. For example, if Dungrove Elder is exiled this way, its power and toughness while it's in exile are equal to the number of Forests you control, and Sutured Ghoul's power and toughness will change as the number of Forests you control changes. If the characteristic-defining ability can't be applied (for instance, it relies on a choice made as the card enters the battlefield), then use 0. 9/22/2011 In zones other than the battlefield, Sutured Ghoul's power and toughness are each 0. 9/22/2011 You can't have Sutured Ghoul exile itself, even if it's entering the battlefield from your graveyard.
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