Clockwork Steed

Clockwork Steed from Homelands
Clockwork Steed from Homelands

Artifact Creature   {4} (CMC:4)

Cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. {X}, {ocT}: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep.

HM • ENAmy Weber

Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
Can attack or block even if it has no counters.
When Clockwork Steed's last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
If Clockwork Steed has four or fewer +1/+0 counters on it when its last ability resolves, it can wind up with a maximum of four such counters on it. If it has four or more +1/+0 counters on it, the ability will have no effect.

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