PC2Planechase 2012

Higure, il Vento Immobile (IT Higure, the Still Wind)

Higure, il Vento Immobile from Planechase 2012
Higure, il Vento Immobile from Planechase 2012

Creatura Leggendaria — Ninja Umano   {3}{U}{U} (CMC:5)

Ninjutsu {2}{U}{U} ({2}{U}{U}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) Ogniqualvolta Higure, il Vento Immobile infligge danno da combattimento a un giocatore, puoi passare in rassegna il tuo grimorio per una carta Ninja, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. {2}: Una creatura Ninja bersaglio non può essere bloccata in questo turno.

18 PC2 • ITChristopher Moeller

Notes: TODO: Update Copyright

Legal in: Modern,Kamigawa Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
2/1/2005
If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won't be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.
2/1/2005
If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.

Card Higure, the Still Wind is not on TCGPlayer.