PC2Planechase 2012

Inkfathom Witch

Inkfathom Witch from Planechase 2012
Inkfathom Witch from Planechase 2012

Creature — Merfolk Wizard   {1}{U/B} (CMC:2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.

The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.

97 PC2 • ENLarry MacDougall

Legal in: Modern,Lorwyn-Shadowmoor Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2008
An "unblocked creature" is a creature that attacked and wasn't blocked. Creatures aren't "blocked" or "unblocked" until the declare blockers step, so activating this ability before then (or after combat ends) will have no effect.
5/1/2008
Creatures stop being unblocked as the combat phase ends. However, they'll stay 4/1 until turn ends.
5/1/2008
Inkfathom Witch doesn't cause creatures to lose their abilities.
5/1/2008
If Inkfathom Witch is attacking and unblocked, it can make itself 4/1.
10/1/2009
The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

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