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New Prahv Guildmage
Creature — Human Wizard (CMC:2)
: Target creature gains flying until end of turn. : Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
181 RTR • ENKarl Kopinski
™ & © 1993—2012 Wizards of the Coast
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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4/15/2013 Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. 4/15/2013 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. 4/15/2013 If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block. 4/15/2013 If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected. 4/15/2013 If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block. 4/15/2013 When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Card New Prahv Guildmage is not on TCGPlayer.