Dark Ascension Burden of Guilt > < Bar the Door
Break of Day
Instant (CMC:2)
Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
3 DKA • ENKarl Kopinski
™ & © 1993—2012 Wizards of the Coast
Legal in: Modern,Extended,Innistrad Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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1/22/2011 Because Break of Day refers to "those creatures," it affects only creatures you control when it resolves. It won't affect creatures that come under your control later in the turn. (Normally, an effect that made creatures you control indestructible would affect creatures that came under your control later in the turn.) 1/22/2011 Break of Day checks your life total only at the time it resolves. Any creatures that became indestructible will continue to be indestructible that turn even if you gain life.
Card Break of Day is not on TCGPlayer.