Commander Simic Sky Swallower > < Selesnya Guildmage
Capitano dei Sigilli (IT Sigil Captain)
![Capitano dei Sigilli from Commander](https://deckmaster.info/images/cards/CMD/262185.jpg)
![Capitano dei Sigilli from Commander](https://deckmaster.info/images/cards/CMD/262185.jpg)
Creatura — Soldato Rinoceronte ![{1} {1}](https://deckmaster.info/images/symbols/1.png)
![{G} {G}](https://deckmaster.info/images/symbols/G.png)
![{W} {W}](https://deckmaster.info/images/symbols/W.png)
(CMC:4)
Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura è 1/1, metti due segnalini +1/+1 su di essa.
"Un sigillo riconosciuto per il valore, l'altro per essere sopravvissuto al Passo dei Nibbi Infernali."
225 CMD • ITHoward Lyon
™ & © 1993—2011 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Shards of Alara Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
5/1/2009 Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters the battlefield under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves. 5/1/2009 For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters the battlefield under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered the battlefield is now 3/3. 5/1/2009 Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then. 5/1/2009 If, for some reason, Sigil Captain enters the battlefield as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
Card Sigil Captain is not on TCGPlayer.