CMDCommander

Duergar Mago Ambulante (IT Duergar Hedge-Mage)

Duergar Mago Ambulante from Commander
Duergar Mago Ambulante from Commander

Creatura — Sciamano Nano   {2}{R/W} (CMC:3)

Quando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Montagne, puoi distruggere un artefatto bersaglio. Quando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Pianure, puoi distruggere un incantesimo bersaglio.

195 CMD • ITDave Allsop

Notes: TODO: Update Copyright

Legal in: Modern,Lorwyn-Shadowmoor Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
8/1/2008
Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.
8/1/2008
Both abilities trigger at the same time. You can put them on the stack in any order.
8/1/2008
Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger
8/1/2008
Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.

Card Duergar Hedge-Mage is not on TCGPlayer.