Avacyn Restored Dread Slaver > < Demonlord of Ashmouth
Descent into Madness
Enchantment (CMC:5)
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.
The stairs lead down in both directions.
97 AVR • ENAnthony Francisco
™ & © 1993—2012 Wizards of the Coast
Legal in: Modern,Extended,Innistrad Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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5/1/2012 For each despair counter on Descent into Madness, you'll exile a permanent you control or exile a card from your hand, not both. 5/1/2012 First you choose the permanents and/or cards from your hand that will be exiled. Then each other player in turn order does the same. Then all the chosen permanents and cards are exiled simultaneously. Players who choose after you will know what permanents you'll be exiling when they choose. They'll know how many cards you'll be exiling from your hand, but they won't see those cards. 5/1/2012 If there are more counters on Descent into Madness than the total number of permanents you control plus the number of cards in your hand, you'll exile all permanents you control (including Descent into Madness) and all cards from your hand. 5/1/2012 If Descent into Madness isn't on the battlefield when its ability resolves, use the number of counters on it when it left the battlefield to determine how many permanents and/or cards from hands to exile.
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