Scars of Mirrodin Bonds of Quicksilver > < Whitesun's Passage
Esfinge argéntea (SP Argent Sphinx)
Criatura — Esfinge (CMC:4)
Vuela. Metalurgia — : Exilia la Esfinge argéntea. Regrésala al campo de batalla bajo tu control al comienzo del próximo paso final. Activa esta habilidad sólo si controlas tres o más artefactos.
Un gran espejismo, un sueño de alas y plata.
28 SOM • SPChris Rahn — watermark: Mirran
™ & © 1993—2010 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
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1/1/2011 If you activate Argent Sphinx's metalcraft ability, Argent Sphinx will return to the battlefield at the beginning of the next end step no matter how many artifacts you control at that time. 1/1/2011 If you activate Argent Sphinx's metalcraft ability during a turn's end step, Argent Sphinx will return to the battlefield at the beginning of the following turn's end step. 1/1/2011 If you control an Argent Sphinx owned by another player and activate its ability, Argent Sphinx will return to the battlefield under your control at the beginning of the next end step. You'll retain control of it indefinitely.
Card Argent Sphinx is not on TCGPlayer.