ROERise of the Eldrazi

训练场 (CS Training Grounds)

训练场 from Rise of the Eldrazi
训练场 from Rise of the Eldrazi

结界   {U} (CMC:1)

由你操控的生物之起动式异能至多减少{2}来起动。 此效应无法让起动异能所需的法术力费用少于一点法术力。

在师父的指导下,技巧更加熟练,咒语也更加强劲。

91 ROE • CSJames Ryman

Notes: TODO: Update Copyright

Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
6/15/2010
Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
6/15/2010
Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
6/15/2010
Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
6/15/2010
Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
6/15/2010
Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
6/15/2010
If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
6/15/2010
Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Furnace Spirit has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Furnace Spirit's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
6/15/2010
You may choose not to apply Training Ground's cost reduction effect. You may also choose to apply only part of it (causing an activated ability of a creature you control to cost just {1} less to activate).

Card Training Grounds is not on TCGPlayer.