Worldwake Sejiri Steppe > < Quicksand
奔腾深谷 (CS Raging Ravine)
地
奔腾深谷须横置进战场。 :加或到你的法术力池中。 :直到回合结束,奔腾深谷成为3/3红绿双色的元素生物,并具有「每当此生物攻击时,在其上放置一个+1/+1指示物。」 它仍然是地。
141 WWK • CSTodd Lockwood
™ & © 1993—2010 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
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3/1/2010 A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature. 3/1/2010 When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger. 3/1/2010 The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature. 3/1/2010 When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger. 3/1/2010 An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however. 3/1/2010 An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (due to a Zendikon already enchanting it or its animation ability resolving earlier in the turn, for example), this will overwrite the previous effect that set its power and toughness. Effects that modified its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. 3/1/2010 If a Zendikon and the land it's enchanting are destroyed at the same time (due to Akroma's Vengeance, for example), the Zendikon's last ability will still trigger. 3/1/2010 If a Zendikon's last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing. 3/1/2010 Each time you activate Raging Ravine's last ability, it gains an instance of the triggered ability "Whenever this creature attacks, put a +1/+1 counter on it." For example, if you activate the last ability twice and then attack with Raging Ravine, both of the triggered abilities it gained will trigger. It will get a total of two +1/+1 counters. 3/1/2010 Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They'll have no effect until it becomes a creature again.
Card Raging Ravine is not on TCGPlayer.