SOMScars of Mirrodin

Mindslaver

Mindslaver from Scars of Mirrodin
Mindslaver from Scars of Mirrodin

Legendary Artifact   {6} (CMC:6)

{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

It's a helm that leaves the head at its most vulnerable.

176 SOM • ENVolkan Baga

Legal in: Modern,Scars of Mirrodin Block,Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/4/2004
Only lets you make decisions that the player would actually make. If another effect allows another player to make decisions that would normally be made by that player, such as having another player decide how combat damage is dealt, then the other effect takes precedence.
12/1/2004
You control them for the entire turn, from the untap step to the cleanup step.
12/1/2004
You could gain control of yourself using Mindslaver, but gaining control of yourself doesn't really do anything.
12/1/2004
You don't control any of the other player's permanents, spells, or abilities.
12/1/2004
You can't make the other player concede. A player can choose to concede at any time.
12/1/2004
You get to make every decision the other player would have made during that turn. You can't make any illegal decisions or illegal choices -- you can't do anything that player couldn't do. You can spend mana in the player's mana pool only on that player's spells and abilities. The mana in your mana pool can be spent only on your spells and abilities.
12/1/2004
You choose which spells the other player casts, and make all decisions as those spells are cast and when they resolve. For example, you choose the target for that player's Shock, and what card that player gets with Diabolic Tutor.
12/1/2004
You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and when they resolve. For example, you can have your opponent sacrifice his or her creatures to his or her Nantuko Husk or have your opponent's Timberwatch Elf give your blocking creature +X/+X.
12/1/2004
You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve.
12/1/2004
You choose which creatures attack and how those attacking creatures assign their combat damage.
12/1/2004
You also make choices for your own permanents, spells, and abilities as usual.
12/1/2004
You can't make any decisions that aren't called for or allowed by the game rules, or by any cards, permanents, spells, abilities, and so on.
12/1/2004
If you make another player cast Shahrazad, you don't control that player in the subgame, but you continue to control them once the subgame is completed.
7/1/2012
You can see everything that player can see but you normally could not. This includes that player's hand, face-down creatures, his or her sideboard, and any cards in his or her library that he or she looks at.

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