Zendikar Blade of the Bloodchief > < Zendikar Farguide
历险配备 (CS Adventuring Gear)
神器~ - 武具 (CMC:1)
地落~每当一个地在你的操控下进战场时,佩带此武具的生物得+2/+2直到回合结束。 佩带 (:装备在目标由你操控的生物上; 佩带的时机视同法术。)
探险家在蛮荒世界的基本用具。
195 ZEN • CSHoward Lyon
™ & © 1993—2009 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/1/2009 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad's ability, for example). 10/1/2009 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves. 10/1/2009 The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn. 10/1/2009 If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.
Card Adventuring Gear is not on TCGPlayer.