ZENZendikar

Magosi, il Velo d'Acqua (IT Magosi, the Waterveil)

Magosi, il Velo d'Acqua from Zendikar
Magosi, il Velo d'Acqua from Zendikar

Terra   

Magosi, il Velo d'Acqua entra nel campo di battaglia TAPpato. {T}: Aggiungi {U} alla tua riserva di mana. {U}, {T}: Metti un segnalino eternità su Magosi, il Velo d'Acqua. Salta il tuo prossimo turno. {T}, Rimuovi un segnalino eternità da Magosi, il Velo d'Acqua e fallo tornare in mano al suo proprietario: Giochi un altro turno dopo questo.

218 ZEN • ITEric Deschamps

Notes: TODO: Update Copyright

Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/1/2009
As Magosi's third ability resolves, you'll skip your next turn even if you don't put an eon counter on Magosi (because it's left the battlefield by then, perhaps).
10/1/2009
You can activate Magosi's fourth ability only if it has an eon counter on it.
10/1/2009
You return Magosi to its owner's hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can't activate the ability, untap it, then activate it again.
10/1/2009
If you somehow activate Magosi's third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi's fourth ability. It doesn't matter in which order the abilities resolved.
10/1/2009
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.

Card Magosi, the Waterveil is not on TCGPlayer.