Masters Edition III Eightfold Maze > < Disenchant
Divine Intervention
- Legends
Other Printings in EN:
Enchantment (CMC:8)
Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from Divine Intervention, the game is over and considered a draw.
8 ME3 • ENAnthony S. Waters
™ & © 1993—2009 Wizards of the Coast
Legal in: Legacy,Vintage,Commander
Oracle Text (click to copy):
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10/1/2009 When Divine Intervention's third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses. 10/1/2009 Divine Intervention's third ability triggers only if its controller removes the last intervention counter from it. It doesn't matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won't trigger (and won't ever be able to). 10/1/2009 In a multiplayer game played with the limited range of influence option, Divine Intervention won't necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They'll neither win nor lose; as far as they're concerned, the result of the game is a draw. All other players will continue playing.
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