Magic 2010 Might of Oaks > < Lurking Predators
幽猎领袖 (CS Master of the Wild Hunt)
生物~ - 人类/祭师 (CMC:4)
在你的维持开始时,将一个2/2绿色的狼衍生物放进战场。 :横置所有由你操控且未横置的狼生物。 每个以此法横置的狼生物都对目标生物造成伤害,其数量等同于前者的力量。 该生物对任意数量的这些狼生物造成伤害,其总数量等同于该生物的力量,且其操控者可任意分配之。
191 M10 • CSKev Walker
™ & © 1993—2009 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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10/1/2009 The Wolves are tapped as part of the activated ability's effect, not as a cost. 10/1/2009 If the targeted creature is an illegal target by the time the activated ability would resolve, the entire ability is countered. Nothing else happens. (For example, the Wolves aren't tapped.) 10/1/2009 The Wolves deal their damage first. This may be important if the damage causes the targeted creature's power to be reduced (if it's Protean Hydra, for example). However, creatures aren't destroyed for having been dealt lethal damage until a spell or ability has finished resolving. If the targeted creature is dealt lethal damage by the tapped Wolves, it will still get to deal damage to those Wolves before being destroyed. 10/1/2009 Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the targeted creature. 10/1/2009 The targeted creature's controller doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. Each Wolf chosen by that player must be dealt at least 1 damage. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
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